Removed console spew related to missing movement warnings. August 21, Patch Fixed matchmaking sending players to out-of-date servers. Fixed the server browser showing an incorrect player count in MvM games. Fixed MvM intro video not playing on some Macs.
Fixed the sound precache string table being nearly full in non-MvM games. Can be bound to any key in the Keyboard tab of the Options dialog.
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Fixed a few MvM sounds not being precached properly. Sound will play even if the game is minimized. Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions. Server browser will now show MvM mission name in the "map" column.
Fixed a crash when spawning the tank in non-MvM games. Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped. Added safeguards to prevent bots from getting stuck in certain cases. Fixed Steel Gauntlet robots failing to destroy mini-Sentry Guns on slopes. September 21, Patch Matchmaking search criteria supports selecting multiple missions. Matchmaking will prevent late joining into the a server near the end of the last wave.
Mann vs. Machine
Added the tour number to the information on the scoreboard. Fixed a false positive for the achievement "Clockwork Carnage". September 27, Patch Fixed a bug where players could only buy 1 upgrade at a time from the Upgrade Station. Fixed a bug where the Victory dialog would sometimes show during incorrect times.
October 9, Patch Added two tours of duty, each with unique loot: Operation Oil Spill , with 6 intermediate skill missions. Operation Gear Grinder , with 3 expert skill missions. If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect.
After victory on a Mann Up server, the players will be put into a lobby together. Improved matchmaking searching status screen. Explosive Headshots Damage is now regardless of upgrade level. Damage is done in one tick instead of the previous six. Radius still scales with upgrade level unchanged. Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot.
October 17, Patch Added a penalty system to deter players from repeatedly abandoning Mann Up games. Corrected the respawn time for the Mannslaughter mission. Servers will always cycle to a mission listed in the MissionCycle file. October 27, Patch Fixed a Linux dedicated server crash related to Mann vs. November 16, Patch Fixed a dedicated server memory leak when running Mann vs. Fixed an Mann vs. November 29, Patch Fixed Mann vs. Machine popfiles not properly resetting on changelevel. December 20, Patch Mecha Update Added a tour of duty with unique loot: Operation Mecha Engine, with 3 advanced skill missions.
Machine mission-cycle file for servers. Fixed an exploit that allowed players to stun a mini-boss. January 16, Patch Fixed spectator bots picking up the bomb in Mann Vs. February 1, Patch Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type. February 22, Patch Fixed giant robots sometimes getting stuck in Mann Vs. March 19, Patch Fixed the boss health bar sometimes disappearing.
Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate. Machine building disposable Sentry Guns that upgrade into tiny, red, level 3 Sentry Guns. April 3, Patch Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Upgrade Buildings" canteen. May 13, Patch Fixed a bug that allowed level 3 mini-sentries in Mann Vs. In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve.
Fixed players building on rock in cave section. July 11, Patch Fixed incorrect projectile speed attributes being applied to giants in Mann vs. July 15, Patch Fixed some missing Sapper particles in Mann vs. Machine event map Wave in bootcamp. Fixed not being able to earn the Brotherhood of Steel achievement in MvM. F now shows the upgrades of the player who is currently being inspected. These missions are also playable from Boot Camp. Players can earn a "Refund Upgrades" credit by collecting money during waves.
The amount required is listed in the scoreboard, and varies per-mission. Any money collected — whether winning or losing — will count toward earning a credit. To redeem, visit an Upgrades station and click the "Refund Upgrades" button.
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Any money spent on buy-backs and Canteen charges will not be refunded. Detailed player performance stats added to the scoreboard. Total damage done to Gray Mann's forces. Direct healing done to other players. A composite value that reflects anything a player has done to help their team: The amount each player has collected.
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Players can inspect upgrades on teammates via the "Inspect" key. Target the marker with your Medi Gun to revive them. Blocks all enemy projectiles. Damages enemies on touch. Canteen Specialist Upgrade Shares canteen charge effects with heal target. On direct hits Stuns target duration increases per point.
No range-based falloff damage. Heavy Attack Projectiles Upgrade Now has two levels. Level one is less effective than before. Level two is more effective than level one used to be. Price reduced from to per point. Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer.
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Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
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November 26, Patch Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed. December 6, Patch Fixed a client crash related to the Mann vs. Machine mission victory panel. Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team.
Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for. Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened. Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection.