Dating p3p

Contents

  1. Question Details
  2. Romantic relationships in P3P - Shin Megami Tensei: Persona 3 Portable - Giant Bomb
  3. The Let's Play Archive

Question Details

Innocent Sin — back in the 90s, when this kind of stuff was a lot less openly accepted. Japan might not have gone through the same changes that a lot of western countries have regarding acceptance of LGBT lifestyles. Since the Persona series is a lot more popular and visible than it was in the 90s, maybe Atlus is trying to avoid controversy back home in Japan.

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Romantic relationships in P3P - Shin Megami Tensei: Persona 3 Portable - Giant Bomb

The protagonist can also date aigis in persona 3: Mitsuru-senpai i think you'd make a good addition to the team, too akihiko- senpai you know, we're not trying to pressure you, so if you need some time to. Why don't you play a real shin megoomy tensay game, like nocturne or strange journey persona 3 is a casuals dating sim that panders to lonely waifufags. A playstation portable version of persona 3, titled persona 3 portable was released in japan in november , in north america in july , and in europe in april conversely, negative actions, such as incorrect dialogue choices or dating multiple characters, can result in a reversed social link, which can prevent.

This is a chart for those playing persona 3 portable p3p as the female main character that tells you: To the point with chihiro that it says she might get angry if i date other i don't know the 'girlfriend' status for fuuka and mitsuru since i never. So, here we are, almost three years later, and to date, i haven't had a mitsuru, akihiko, fuuka, koromaru - all members of the sees group. Yeah, sure, fine, there are a lot of great new games out right now but for some reason, persona 3 has captured the hearts and minds of not one but two kotaku editors: After defeating it, each of them obtain a key.

By combining the keys, they would be able to end the time skip and leave the dorm. After debating on what to do now, they discover a third, new door in the Abyss of Time, which the group uses without the Final Key to travel to the moment the Protagonist sealed Nyx from the world. Metis explains that the purpose of the seal created by the Protagonist was not to seal away Nyx herself who is not inherently evil , but to prevent humanity's despair from calling out to Nyx and bringing about the Fall once more.

The subconscious will of mankind to despair and wish for death constantly rebirths a monster called Erebus that summons Nyx to destroy the world; Metis implies that Erebus's contact with Nyx is what caused the Fall that was prevented by SEES. Distraught over the death of the Protagonist, she no longer wanted to live like a human, and wished to return to being a machine.

Persona 3 began development in , after the completion of Shin Megami Tensei: Nocturne and Digital Devil Saga. It also profiled three characters—the Protagonist, Junpei, and Yukari—as well as their respective Personas: Orpheus, Hermes and Io. The main character artist and art director for Persona 3 was Shigenori Soejima. The goal was to make players of the Megami Tensei series feel gratified that they had supported the Persona series.

In an interview, Soejima compared the game's aesthetic and style to a fantastical manga , citing its use of mecha-like Persona and Mitsuru's flamboyant styling. Soejima returned to design the character Metis for FES. In an interview with the magazine Play , lead director for Persona 3 Katsura Hashino discussed why the decision was made to have party members be directed by an artificial intelligence: There were no objections raised among the Persona 3 development team, either. However, the social elements of Persona 3 and its successor, Persona 4 are considered the equivalent of the negotiation system by the development team.

The Let's Play Archive

Maragos said in a 1UP. And [it] still factors into Persona Fusion; it's still a big part of the game. I feel like it's disguised, but it's there. During this process, the team worked to leave as much of the original Japanese content intact, continuing a trend started with Persona 2: One of the ideas had by the team for Persona 3 was to use it as a medium for introducing Japanese culture to a western audience.

According to Maragos, their use "[added] so much more meaning to the text". A similar change was Mitsuru's second language: This choice was influenced by her cultured appearance. In addition, in-game references to the original Shin Megami Tensei were altered to references to Revelations: The soundtrack for Persona 3 was composed entirely by Shoji Meguro , with the sole exception of "Adventured Act", which was composed by Yosuke Uda. A selection of tracks from the full soundtrack was bundled with the North American release of the game. Persona 3- , was also released in Japan by Aniplex on April 18, It contains eleven arrangements of tracks from Persona 3 , as well as an extended version of the song "Burn My Dread.

The soundtrack features a high use of vocals, though Meguro did not consider this as special or exceptional. A tune from previous Persona titles he rearranged was "Aria of the Soul", the theme of the Velvet Room. The game's battle theme, "Mass Destruction", was originally just a prototype, but the reception to it was so positive that it went into the final game. The move to the PlayStation 2 allowed for real-time streaming of music. Meguro considers this "the point at which [he] was finally able to express [his] music without making any compromises".

He was also worried about the pronunciation of the English lyrics. Meguro returned to compose new music for Persona 3: Released in Japan by Aniplex on May 2, , the soundtrack contained the original score for FES , as well as arrangements of music from earlier games in the Persona series. When the original PlayStation 2 version of Persona 3 was first released in Japan, it sold , copies in its first week and , copies overall in Japan by The game's original release date was July 24, However, Atlus encountered a problem with the manufacturing of the art book several days before the intended ship date.

Instead of shipping the game without the book, the company decided to push its release back three weeks, to August Atlus issued a press release explaining that they were delaying the game so as maintain the quality of the package, which would have been "irreparably compromised" if they had "revise[d] or abandon[ed] the deluxe package. Persona 3 FES was first released alongside the original game in two forms: Persona 3 Portable was released as a stand-alone game and as part of a bundle package, which includes a T-shirt and desk calendar.

Persona 3 received positive reviews upon its release, earning a Metacritic score of GameTrailers gave the game a score of 9. GameSpy 's Patrick Joynt praised the social elements of Persona 3 , calling the game's Social Links "almost universally fascinating. FES received a score of 89 on Metacritic, slightly higher than that of Persona 3.

Jeff Haynes commented that the change "harkens back to a classic, more hardcore RPG experience of fighting and grinding", while done at the expense of what "made Persona 3 so intriguing in the first place. While some critics like IGN criticized Persona 3 Portable for "losing some of its polish", it was as acclaimed as FES , receiving an 89 out of from Metacritic , [] making it the third best reviewed PSP game on the website. Shane Bettenhausen considered the inclusion of Evokers "a ballsy and shocking move" on the part of Atlus, but felt their inclusion created "an edgy sensibility that fits perfectly with the overall dark tone" of the game.

Nich Maragos said on 1UP.

FES was released in Japan on April 19, , as both a stand-alone game, and with the "director's cut" version of Persona 3. Overseas, the combined edition was published in North America by Atlus U. Players of the original Persona 3 are given the option of transferring certain data from the original version's save file, such as the player's compendium, social-related stats, and maxed Social Link items.

The expansion to Persona 3 , in addition to adding new content to the main game referred to as "The Journey", or "Episode Yourself" in the Japanese version , includes an epilogue to the original story titled "The Answer" "Episode Aegis" in the Japanese version. The core gameplay of The Answer is similar to that of The Journey, although the Social Link system has been removed, and the player does not attend school.

This selection alters some aspects of the story: In addition to the new playable character, there are two new difficulty levels to select from alongside the original game's three. Persona 3 Portable only includes the story of the original Persona 3 ; [] however, general changes have been made to the plot, regardless of character choice. The game's revised battle system draws on elements added in Persona 3' s successor, Persona 4.

In combat, the player is able to directly control every character, as an alternative to utilizing the game's artificial intelligence. The ability to guard has been added, and allies will take fatal attacks for the Protagonist, preventing his or her death. The game includes the voice acting of the original game, although characters are not shown in the world, instead being represented by on-screen portraits. In addition, the anime cutscenes seen in the original Persona 3 were replaced to feature in-game graphics.

Status of This Document

It features both the characters from Persona 3 and the ones from Persona 4 , and also includes some gameplay elements from the Etrian Odyssey series. The Persona 3 campaign starts two weeks before October 4. Just as SEES prepares to enter Tartarus that night, they are pulled into the Velvet Room and sent to a school they have never seen before.

While searching the area they meet the amnesiacs Zen and Rei and the Investigation Team, the latter of whom have also been pulled into the strange school: A rhythm game based on the setting and characters of Persona 3 , Persona 3: Dancing in Moonlight , was released in Japan in May and worldwide in December Several figurines of the characters have been produced by Kotobukiya, a Japanese collectible toy company.

They include the Protagonist of the game, Aigis, Mitsuru, and Akihiko. Alter, another Japanese company that specializes in collectibles, has also released 1: Udon announced that they will release an English edition of Enterbrain 's Persona 3: Official Design Works artbook to be released June 10, However, it began serialization again starting November 7, , moving from Dengeki Maoh to Atlus's official Persona Magazine.


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As of February , 11 volumes have been released. A non-canonical spin-off anime to Persona 3 titled Persona: Trinity Soul aired in Japan starting in January and ran for twenty-six episodes. Taking place ten years after the events of the game, the anime features Akihiko as a secondary character.

In June , the end of the newly released Persona 4 film announced that Persona 3 would receive a film series adaptation. The first film was directed by Noriaki Akitaya, the second by Tomohisa Naguchi, and the third and fourth by Keitaro Motonaga. The main Japanese voice actors from the original game reprised their roles in the film series. Several series of radio dramas based on Persona 3 and Persona 3: FES have been released in Japan.

Persona 3 Drama CD: A Certain Day of Summer features an original story voiced by the game's original cast.