Conduits and normals living together in peace. Now 26, Delsin relaxes in his home at Salmon Bay, living a calm life with his girlfriend and best friend. But what happens when his little true hero retirement is thrown off balance when a new organization comes in. Labeled at the Founders, they come to purge the world of non-conduits, and have conduits take rule as the superior race. Delsin must fight this new enemy, dealing with multiple strong conduits. Delsin will gain new powers on his adventure, new friends, and most of all new enemies.
Some old faces will reappear, making things better and worse. Will Delsin Rowe be able to defeat, and save Seattle and the world from genocide, or is his fate sealed by the Founder's best weapon, Hydro? AU of the Visitorverse, crossover with Infamous: Delsin is Connor's descendant. After Lee's death, Connor is visited by his descendant, or actually, descendants. The HYDRA facility where they kept the rest of the Assets in Siberia was never supposed to be abandoned, for the fact that the Assets were a high escape risk. Until they supposedly died in their sleep.
But when Zemo accidentally wakes them all back up, he may have just unleashed the world's weirdest bunch of reformed villains. Now that Augustine is gone, Delsin has to try and live his life after the credits roll. With the help of Fetch and Eugene, the three of them have to piece their lives back together while helping protect their now free fellow Conduits. Delsin, Kuo, and Fetch finally accept the consequences for their actions.
And then they have to deal with the aftermath. Sometimes overcoming the corrupt powers that be means facing down the dark parts inside yourself first. After Eugene unearths the first hints at a decade long conspiracy, the trio heads to the destroyed New Marais for answers - and for the key to unlocking more of Delsin's powers to save Lucy Kuo in time. Life for eighteen year old Maisie Archer was simple, just how she liked it.
You will eventually gain access to super moves that clear the area of enemies that require good or evil karma to charge.
When in evil karma you have to perform 7 evil actions before the time runs out and resets the counter. The city has several side missions to perform that mostly provide upgrades as well as reduce the D. In Infamous 2 Cole MacGrath did eventually gain two abilities and no restrictions on its use. Delsin unfortunately can only use one ability at a time.
MODERATORS
Delsin has to drain a power source in order to change his active ability. His abilities allow him to quickly scale the Seattle skyscrapers and reduces a lot of the parkour necessary which Cole relied heavily on. The first major control point is their mobile command center. These are heavily guarded bases and upon its destruction all of the additional side missions become visible on your minimap.
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Side missions will reduce the D. When their control is low enough then you can challenge them to a showdown to drive them out of the area. The experience system has been replaced by collectable blast shards. You powers and abilities can be upgraded with blast shards found by destroying D. Certain abilities require multiple abilities to be upgraded an as well as good or evil karma.
Second Son is set in Seattle.
Delsin Rowe/Abigail "Fetch" Walker - Fanlore
The environment textures are quite good and there is a good amount of detail in the city even if they could look a little better. He has multiple logos spray painted logos on his back and he dresses and acts like a punk. The video and neon give an unnatural yet visually striking look to the game. Often times you will be running blind with Delsin taking up most of the camera. The game uses a mix of upbeat and downbeat rock tracks during the action. The voice actors really put in great work despite on your personal feelings on any of the characters.
Infamous Second Son is a fun game and has excellent visual designed but is lacking compared to Infamous 1 and 2. The original Infamous worked off a fun and innovative gameplay and a strong narrative with an excellent, unexpected twist. Infamous 2 improved on its gameplay, story telling and characterization that lead to the good and bad endings both being incredibly lasting and powerful.
Second Son feels like a second-rate X-Men story but really fails to capture how the conduits are discriminated. The supporting cast is strong. Augustine is a great villain. Fetch and Eugene are good supporting characters but the game is shorter than other games.
inFAMOUS Second Son: All your questions answered
Even though his thoughts on conduits is often confused especially where Delsin is concerned, Reggie is a lovable character to have around. The removal of experience and gameplay feats makes combat less important which can be a good thing. Combat is fun but very hectic. The option to avoid fights without the feeling of missing out on anything is nice because fighting every D.
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The boss fights are very creative. The take advantage of the abilities of the conduits and make unique battles. The only problem is that the fights last a bit too long for the amount of ideas they had. As long as you can find cover you will eventually wear the boss down. If you lose however you will have to make back a lot of progress.
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As the series continues I get more annoyed with the Karma system. Sucker Punch tells great stories in their games and the karma system is an unnecessary restriction.